Sentry Blog
blog.sentry.io/
Common Unity Errors and How To Fix Them
Trigger, spot, and squash Unity’s four classic runtime foes—NullReference, IndexOutOfRange, MissingComponent, and MissingReference—with clear, step-by-step fixes.

Boosting Session Replay performance on iOS with View Renderer V2
Boosting Session Replay speed on older iOS devices. See how Sentry’s custom renderer reduced frame drops and improved performance.

Smarter debugging with Sentry MCP and Cursor
Connect Sentry MCP to Cursor for live production context, AI-driven fixes, and Seer root-cause analysis—no more copy-paste or context switching in your IDE.

Introducing new issue detectors: Spot latency, overfetching, and unsafe queries early
Sentry’s new detectors catch bloated HTTP payloads, back-to-back calls, and unsafe queries—so you fix latency and security bugs before users notice.

Evals are just tests, so why aren’t engineers writing them?
Stop treating AI evals as a silo. Run them like unit tests, via vitest-evals, JUnit XML, and Codecov, to keep quality tight and releases safe.

How Sentry could stop npm from breaking the Internet
Cache misses can DoS your own app. See how a VSCode update hammered npm in 2016, and how Sentry alerts you to runaway miss rates before costs explode.

Introducing Sentry's Godot SDK 1.0 Alpha, with support for Godot 4.5 Beta
Debugging during development is easy. You've got a debugger, stack traces, and logs right in front of you. But once your Godot game is in the hands of players, ...

A Guide to Logging and Debugging in Laravel
Debug Laravel apps with confidence. Learn tools, best practices, and how you can get visibility in production when logs alone aren't enough.